Nvidia’s Videogame Chip Sales Doubled as Miners Keep Buying

Nvidia had good news and bad news for the investing world on Wednesday evening.

The chip maker earned more than expected, reported surprisingly strong sales at its closely watched data-center and videogame segments, and issued upbeat forecasts about its fiscal second quarter. But management also said a shortage of semiconductors is expected to continue for months.

“We expect to remain supply constrained into the second half of the year,” Nvidia finance chief Colette Kress told investors on a call to discuss the results. A continued shortage of chips would be a problem for companies trying to build or expand data centers, for consumers interested in high-end videogame gear, and for companies such as Nintendo that manufacture those products.

Nvdia (ticker: NVDA) shares retreated 0.6% in the extended session. Shares closed ahead 0.3% at $628 during regular trading.

The company reported fiscal first-quarter net income of $1.91 billion, which amounts to $3.03 a share, compared with a net profit of $917 million, or $1.47 a share, a year earlier. Adjusted for stock compensation, among other things, earnings were $3.66 a share. Revenue surged 84% to $5.66 billion.

Wall Street had forecast adjusted earnings of $3.31 a share from revenue of $5.41 billion. The company had previously told investors it expected to exceed its own $5.3 billion revenue guidance.

“Our Data Center business continues to expand, as the world’s industries take up Nvidia AI to process computer vision, conversational AI, natural language understanding and recommender systems,” Chief Executive Jensen Huang said. “Nvidia RTX has reinvented computer graphics and is driving upgrades across the gaming and design markets.”

Nvidia reported data center revenue rose 79% to $2.05 billion, which arrived just ahead of expectations for revenue of $2.01 billion. Kress, the finance chief, said in prepared remarks that data center revenue benefited from the company’s acquisition of Mellanox, and last year’s launch of its Ampere graphics processing units, or GPUs. Kress said that sequential growth was driven by hyperscale customers.

Videogame revenue rose 106% to $2.76 billion, which topped estimates of $2.73 billion. Kress said that the segment continued to benefit from cryptocurrency miners purchasing Nvidia chips designed for games, but that it was “hard to determine to what extent.” Revenue in the segment also benefited from high sales of personal computers.

Earlier this year, Nvidia launched a line of chips designed for cryptocurrency mining, and has throttled the mining capabilities of several of the chips designed for gamers. The effort aims to ensure gamers, which represent an important customer base for the company, can get enough of its powerful Ampere-based graphics cards.

“Only the very recent cards were not capable of doing crypto mining,” Kress said in an interview. “We’ve chosen the next cards manufactured to also reduce their hash rate. If they reduce their hash rate, a miner wouldn’t want them So we’re doing more and more segregating.”

Kress said Nvidia generated $155 million in the first quarter from the crypto chips, which it included in its OEM and other category; OEM and other grew 137% to $327 million in the fiscal first quarter. The company expects second-quarter crypto chip revenue of $400 million.

But, graphics chips for videogame cards that end up used by crypto miners are included in the videogame segment, which makes it difficult to determine Nvidia’s overall cryptocurrency exposure. Ahead of the results, BMO Capital Markets analyst Ambrish Srivastava estimated that overall cryptocurrency revenue was about $650 million in the first quarter.

Nvidia forecast fiscal-second quarter revenue of $6.3 billion. The consensus fiscal second-quarter estimate was for revenue of $5.49 billion. Kress said the company expected capital spending of $300 million to $325 million in the fiscal second quarter.

Kress said that the company is on track to close its Arm acquisition in early 2022, and that it is currently educating the various regulators about Nvidia and Arm’s businesses.

“Teams on both side are working quite diligently on this,” Kress said. “Since we’ve gone through this process before with Mellanox, we know each of the cast of characters that we will need at each of these pieces.”

Nvidia stock has gained 20% this year, as the PHXL Semiconductor index advanced 12%. The benchmark S&P 500 index rose about 12% in the same period. Last week, Nvidia announced a four-for-one stock split.

Max A. Cherney

source:barrons.com